Python Memory Game Source Code

How To Create Memory Game in Python Using Tkinter

How To Create Memory Game in Python Using Tkinter


In this Python Tutorial we will see How to Create a Memory Game (card-matching game) with smooth animations, multiple difficulty levels, and a dark theme interface.

The Game Features:
- Multiple Difficulty Levels: 4x4 (16 cards, 8 pairs), 4x5 (20 cards, 10 pairs), and 5x6 grid sizes (30 cards, 15 pairs).
Card Matching: Automatic pair detection.
Move counter and timerThe game tracks moves, elapsed time, and provides detailed performance statistics.

What We Are Gonna Use In This Project:

- Python Programming Language.
- VS Editor.




if you want the source code click on the download button below




Project Source Code:


    
     - Create frame for cards.
     

def create_game_grid(self):
# Create frame to hold all cards
self.cards_frame = tk.Frame(self.game_frame, bg=self.colors['bg'])
# Center the grid in the game area
self.cards_frame.pack(expand=True)

# Initialize cards list and get symbol pairs
self.cards = [] # Empty list to store card widgets

# Get grid dimensions for current difficulty
rows, cols = self.difficulty_levels[self.current_difficulty]["grid"]
# Double the symbols list for pairs
symbols = self.difficulty_levels[self.current_difficulty]["symbols"] * 2

# Randomly shuffle symbols to place them on the grid
random.shuffle(symbols)
# Store shuffled symbols for later reference
self.symbols = symbols

# Create cards in grid
for i in range(rows): # Loop through each row
for j in range(cols): # Loop through each column in current row
card_idx = i*cols+j # Calculate linear index from row and column

# Create card canvas
# Create canvas with fixed size And Set background And remove border
card = tk.Canvas(self.cards_frame, width=80, height=100,
bg=self.colors['card_bg'], highlightthickness=0)
# Position card in grid with spacing
card.grid(row=i, column=j, padx=5, pady=5)
# Bind click event
card.bind("<Button-1>", lambda e, idx=card_idx: self.on_card_click(idx))

# Create card back (visible initially)
# Create card shape And Add colored border
card.create_rectangle(5, 5, 75, 95, fill=self.colors['card_bg'],
outline=self.colors['card_fg'], width=2)
# Add question mark and Set text color
card.create_text(40, 50, text="?", font=("Helvetica", 24, "bold"),
fill=self.colors['card_fg'])

# Create card front (hidden initially)
# Create card shape
# Add colored border
# Hide initially and add tag for later reference
card.create_rectangle(5, 5, 75, 95, fill=self.colors['card_fg'],
outline=self.colors['card_bg'], width=2,
state='hidden', tags=('front',))
# Add symbol text
# Use bold font for symbol
# Set text color
# Hide initially and add tag
card.create_text(40, 50, text=self.symbols[card_idx],
font=("Helvetica", 24, "bold"),
fill=self.colors['card_bg'],
state='hidden', tags=('symbol',))

self.cards.append(card) # Add card to list for later reference



    
     - Handles click events on cards.
     

def on_card_click(self, idx):
# Start timer on first click
if self.start_time is None: # If this is the first click of the game
self.start_time = time.time() # Record start time
self.update_time() # Start timer updates

# Ignore invalid clicks
if idx in self.revealed or idx in self.matched_cards or len(self.revealed) == 2:
# Skip if card is already revealed, matched, or 2 cards are already flipped
return

# Reveal the clicked card
self.reveal_card(idx) # Show the card face
self.revealed.append(idx) # Add to list of revealed cards

# If two cards are revealed, check for a match
if len(self.revealed) == 2: # When two cards have been flipped
self.moves += 1 # Increment move counter
self.moves_label.config(text=f"Moves: {self.moves}") # Update moves display
self.master.after(500, self.check_match) # schedule match check after a delay


    
    
     - Reveal and Hide Cards


def reveal_card(self, idx):
card = self.cards[idx] # Get the card canvas widget
card.itemconfig('front', state='normal') # Show the card front
card.itemconfig('symbol', state='normal') # Show the symbol

def hide_card(self, idx):
card = self.cards[idx] # Get the card canvas widget
card.itemconfig('front', state='hidden') # Hide the card front
card.itemconfig('symbol', state='hidden') # Hide the symbol



     - Method to check for a match between flipped cards.


def check_match(self):
idx1, idx2 = self.revealed # Get indices of the two revealed cards
if self.symbols[idx1] == self.symbols[idx2]: # If symbols match
# Match found
self.matched_pairs += 1 # Increment matched pairs counter
self.matched_cards.extend([idx1, idx2]) # Add both cards to matched list

# Highlight matched cards
for idx in [idx1, idx2]: # For each matched card
card = self.cards[idx] # Get card widget
# Change to green color to indicate match
card.itemconfig('front', fill="#8bc34a")

# Check if game is over
if self.matched_pairs == len(self.symbols) // 2: # If all pairs are found
# Schedule game over screen after delay
self.master.after(500, self.game_over)

else: # If symbols don't match
# No match
self.hide_card(idx1) # Flip first card back
self.hide_card(idx2) # Flip second card back
self.revealed.clear() # Clear the revealed cards list for next move


    
     - Start a New Game.

def new_game(self):
# Reset game state
self.game_solved = False # Reset game solved flag
self.revealed.clear() # Clear revealed cards list
self.matched_cards.clear() # Clear matched cards list
self.matched_pairs = 0 # Reset matched pairs counter
self.moves = 0 # Reset moves counter
self.start_time = None # Reset start time

# Reset labels
self.moves_label.config(text="Moves: 0") # Reset moves display
self.time_label.config(text="Time: 0:00") # Reset time display

# Recreate the game grid
self.cards_frame.destroy() # Remove old card grid
self.create_game_grid() # Create new shuffled grid


    

     - Method to display the congratulations dialog when the game is won.


def game_over(self):
self.game_solved = True # Mark game as completed
elapsed_time = int(time.time() - self.start_time) # Calculate total game time
minutes, seconds = divmod(elapsed_time, 60) # Convert to minutes and seconds

# Create game over window
game_over_window = tk.Toplevel(self.master) # Create new popup window
game_over_window.title("Game Over") # Set window title
game_over_window.geometry("350x350") # Set window size
game_over_window.configure(bg=self.colors['gameover_bg']) # Set background
game_over_window.grab_set() # Make window modal
game_over_window.transient(self.master) # Set as transient to main window

# Center the game over window on screen
x = self.master.winfo_x() + (self.master.winfo_width() // 2) - (350 // 2)
y = self.master.winfo_y() + (self.master.winfo_height() // 2) - (350 // 2)
game_over_window.geometry(f"+{x}+{y}")

# Create congratulations label
tk.Label(game_over_window, text="Congratulations!",
font=("Helvetica", 28, "bold"),
bg=self.colors['gameover_bg'], fg=self.colors['text']).pack(pady=(20, 30))

# Create stats frame
stats_frame = tk.Frame(game_over_window, bg=self.colors['gameover_bg'])
stats_frame.pack(pady=(0, 30)) # Add padding below frame

# Display stats
        # Show difficulty level
self.create_stat_label(stats_frame, "Difficulty", self.current_difficulty)
        # Show total moves
self.create_stat_label(stats_frame, "Moves", str(self.moves))
        # Show total time
self.create_stat_label(stats_frame, "Time", f"{minutes}:{seconds:02d}")
# Play again button
play_again_button = tk.Button(game_over_window, text="Play Again",
font=self.custom_font,
bg=self.colors['button_bg'], fg=self.colors['button_fg'],
relief=tk.FLAT,
command=lambda: [game_over_window.destroy(), self.new_game()])
play_again_button.pack(pady=20) # Add padding around button

# Add hover effect to play again button
play_again_button.bind("<Enter>",
            lambda e: e.widget.config(bg="#5dbb5e")) # Lighten on hover
play_again_button.bind("<Leave>",
            lambda e: e.widget.config(bg=self.colors['button_bg'])) # Restore on leave




The Final Result:

Python Memory Game Source Code

Python Memory Game

Python Memory Game Using Tkinter


if you want the full source code click on the download button below




disclaimer: you will get the source code, and to make it work in your machine is your responsibility and to debug any error/exception is your responsibility this project is for the students who want to see an example and read the code not to get and run.





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