Affichage des articles dont le libellé est Python Tkinter Hamburger Menu. Afficher tous les articles
Affichage des articles dont le libellé est Python Tkinter Hamburger Menu. Afficher tous les articles

Python Tkinter Hamburger Menu

How To Create a Hamburger Menu Dashboard In Python Tkinter



In this Python Tutorial we will see How to Create a dashboard with a smooth sliding hamburger menu using Python  and Tkinter library.

What We Are Gonna Use In This Project:

- Python Programming Language.
- Tkinter (GUI).
- VS Editor.






Project Source Code:




import math
import tkinter as tk
from tkinter import ttk
import time

class HamburgerMenu:
def __init__(self, master):
"""Initialize the Dashboard application
Args:
master: The tkinter root window
"""
self.master = master
self.master.title("Dashboard")
# Configure the main window size and background color
self.master.geometry("1000x700")
self.master.configure(bg='#1a1a1a') # Dark background for modern look
# Initialize menu state variables
self.menu_expanded = False # Track if side menu is expanded
self.menu_width = 0 # Current width of the menu (for animation)
self.target_width = 280 # Target width when menu is fully expanded
self.animation_speed = 15 # Controls how fast the menu slides
self.animation_running = False # Flag to prevent multiple animations
self.active_menu = "Home" # Track which menu item is currently active
# Build the UI components
self.setup_frames()
self.create_title()
self.create_hamburger_button()
self.create_menu_items()
self.create_content()

def setup_frames(self):
"""Create and configure the main frame structure of the application"""
# Create the header bar at the top
self.header_frame = tk.Frame(self.master, bg='#121212', height=70)
self.header_frame.pack(fill='x', side='top')
self.header_frame.pack_propagate(False) # Prevent the frame from shrinking
# Add a thin separator line below the header
self.separator_frame = tk.Frame(self.master, height=2, bg='#2a2a2a')
self.separator_frame.pack(fill='x')
# Main container that will hold both menu and content
self.container = tk.Frame(self.master, bg='#121212')
self.container.pack(fill='both', expand=True)
# This is the sliding menu panel container (starts with zero width)
self.menu_container = tk.Frame(self.container, bg='#121212', width=0)
self.menu_container.pack(side='left', fill='y')
# Important to maintain controlled width
self.menu_container.pack_propagate(False)
# Inner menu frame with padding for a polished look
self.menu_frame = tk.Frame(self.menu_container, bg='#1e1e1e', bd=0)
self.menu_frame.pack(fill='both', expand=True, padx=(10, 5), pady=10)
# Main content area where dashboards will be displayed
self.content_frame = tk.Frame(self.container, bg='#121212')
self.content_frame.pack(side='left', fill='both', expand=True,
padx=20, pady=10)

def create_title(self):
"""Create the title/logo area in the header"""
# Frame to hold the title elements
title_frame = tk.Frame(self.header_frame, bg='#121212')
title_frame.pack(side='left', padx=(70, 0))
# Create a small colored vertical bar as a design accent
accent = tk.Frame(title_frame, width=4, height=24, bg='#4a9eff')
accent.pack(side='left', padx=(0, 10))
# The actual title text
title_label = tk.Label(
title_frame,
text="DASHBOARD",
font=("Helvetica", 16, "bold"),
bg='#121212',
fg='#ffffff'
)
title_label.pack(side='left')
# Add current time display to header
self.time_label = tk.Label(
self.header_frame,
text="",
font=("Helvetica", 12),
bg='#121212',
fg='#888888'
)
self.time_label.pack(side='right', padx=20)
self.update_time() # Start the time update loop

def update_time(self):
"""Update the time display in the header (called every second)"""
current_time = time.strftime("%H:%M:%S")
self.time_label.config(text=current_time)
self.master.after(1000, self.update_time) # Schedule the next update


def create_hamburger_button(self):
"""Create the hamburger menu button with hover effects"""
# Use a canvas to create a circular button
self.button_canvas = tk.Canvas(
self.header_frame,
width=40,
height=40,
bg='#121212',
highlightthickness=0 # Remove the default canvas border
)
self.button_canvas.place(x=15, y=15)
# Draw the circular background
self.button_bg = self.button_canvas.create_oval(0, 0, 40, 40,
fill='#1e1e1e', outline='')
# Add the hamburger icon (☰) text
self.button_text = self.button_canvas.create_text(
20, 20, # Center of the circle
text="☰",
font=("Helvetica", 18),
fill='#ffffff'
)
# Bind mouse events for interactivity
self.button_canvas.bind('<Button-1>', self.toggle_menu) # Click event
self.button_canvas.bind('<Enter>', self.hamburger_hover_in) # Mouse enter
self.button_canvas.bind('<Leave>', self.hamburger_hover_out) # Mouse leave
self.button_canvas.configure(cursor="hand2") # Change cursor to hand on hover

def hamburger_hover_in(self, event):
"""Handle mouse enter event on hamburger button"""
# Darken background
self.button_canvas.itemconfig(self.button_bg, fill='#252525')
# Change icon color
self.button_canvas.itemconfig(self.button_text, fill='#4a9eff')

def hamburger_hover_out(self, event):
"""Handle mouse leave event on hamburger button"""
# Restore background
self.button_canvas.itemconfig(self.button_bg, fill='#1e1e1e')
# Restore icon color
self.button_canvas.itemconfig(self.button_text, fill='#ffffff')

def create_menu_items(self):
"""Create the sliding menu with all menu items"""
# Define menu items with their icons, labels and accent colors
menu_items = [
("⌂", "Home", "#4a9eff"),
("◉", "Profile", "#4ecdc4"),
("⚙", "Settings", "#9b59b6"),
("△", "Analytics", "#3498db"),
("✉", "Messages", "#e74c3c"),
("?", "Support", "#f1c40f"),
]
# Create profile section at the top of menu
self.create_profile_section()
# Create menu header with "MENU" text
menu_header = tk.Frame(self.menu_frame, bg='#1e1e1e', height=30)
menu_header.pack(fill='x', pady=(20, 15))
menu_header.pack_propagate(False)
tk.Label(
menu_header,
text="MENU",
font=("Helvetica", 10, "bold"),
bg='#1e1e1e',
fg='#555555'
).pack(side='left', padx=15, pady=10)
# Container frame for all menu items with some padding
menu_items_container = tk.Frame(self.menu_frame, bg='#1e1e1e')
menu_items_container.pack(fill='x', padx=5)

# Store references to all menu buttons for later access
self.menu_buttons = []
# Create each menu item
for icon, text, color in menu_items:
# Create a frame for each menu item
item_frame = tk.Frame(menu_items_container, bg='#1e1e1e', height=50)
item_frame.pack(fill='x', pady=3)
item_frame.pack_propagate(False)
# Use canvas for better visual control
item_canvas = tk.Canvas(
item_frame,
bg='#1e1e1e',
highlightthickness=0,
height=50
)
item_canvas.pack(fill='x')
# Store references for the canvas and its rectangle for hover effects
item_frame.canvas = item_canvas
item_frame.bg_rect = item_canvas.create_rectangle(
0, 0, 280, 50,
fill='#1e1e1e',
outline='',
width=0
)
# Create left accent bar with the item's color
accent_rect = item_canvas.create_rectangle(
8, 10, 12, 40,
fill=color,
outline='',
width=0
)
# Hide accent initially (only shown on hover/active)
item_canvas.itemconfig(accent_rect, state='hidden')
item_frame.accent_rect = accent_rect
# Add icon with subtle background in a circular shape
icon_x, icon_y = 30, 25
# Draw circular background for icon
icon_bg = item_canvas.create_oval(
icon_x-15, icon_y-15,
icon_x+15, icon_y+15,
fill='#252525',
outline=''
)
# Draw the icon text
icon_text = item_canvas.create_text(
icon_x, icon_y,
text=icon,
font=("Helvetica", 14),
fill='#ffffff'
)
# Add menu text
text_label = item_canvas.create_text(
80, 25,
text=text,
font=("Helvetica", 12),
fill='#ffffff',
anchor='w'
)
# Check if this is the active menu and style it accordingly
if text == self.active_menu:
# Highlight the active menu
item_canvas.itemconfig(item_frame.bg_rect, fill='#252525')
item_canvas.itemconfig(accent_rect, state='normal')
# Store the active state
item_frame.active = True
else:
item_frame.active = False
# Store color references for hover effects
item_frame.original_bg = '#1e1e1e' # Default background
item_frame.hover_bg = '#252525' # Background on hover
item_frame.active_bg = '#2a2a2a' # Background when active
item_frame.accent_color = color # Accent color for this item
item_frame.text = text # Menu item text for reference
# Bind hover and click events
item_canvas.bind('<Enter>', lambda e,
f=item_frame: self.menu_item_hover_in(f))
item_canvas.bind('<Leave>', lambda e,
f=item_frame: self.menu_item_hover_out(f))
item_canvas.bind('<Button-1>', lambda e,
f=item_frame: self.menu_item_click(f))
# Change cursor on hover
item_canvas.configure(cursor="hand2")
# Add to list of menu buttons for later reference
self.menu_buttons.append(item_frame)

# Add a divider below menu items
divider = tk.Frame(self.menu_frame, height=1, bg='#2a2a2a')
divider.pack(fill='x', pady=15, padx=15)
# Add logout button at the bottom
self.create_logout_button()


def create_profile_section(self):
"""Create the user profile section at the top of the menu"""
# Profile section container
profile_frame = tk.Frame(self.menu_frame, bg='#1e1e1e', height=90)
profile_frame.pack(fill='x', pady=(15, 0))
profile_frame.pack_propagate(False)
# Create a canvas for the profile circle
profile_canvas = tk.Canvas(
profile_frame,
width=70,
height=70,
bg='#1e1e1e',
highlightthickness=0
)
profile_canvas.place(relx=0.5, y=10, anchor='n') # Center horizontally
# Draw circular profile background
profile_bg = profile_canvas.create_oval(5, 5, 65, 65,
fill='#252525', outline='')
# Draw profile placeholder with user initials
profile_text = profile_canvas.create_text(
35, 35, # Center of the circle
text="JD", # User initials (John Doe)
font=("Helvetica", 22, "bold"),
fill='#4a9eff'
)
# Add user name below profile image
tk.Label(
profile_frame,
text="John Doe",
font=("Helvetica", 12, "bold"),
bg='#1e1e1e',
fg='#ffffff'
).place(relx=0.5, y=90, anchor='s') # Center horizontally

def create_logout_button(self):
"""Create the logout button at the bottom of the menu"""
# Create a frame for logout button
logout_frame = tk.Frame(self.menu_frame, bg='#1e1e1e', height=50)
logout_frame.pack(fill='x', side='bottom', padx=15, pady=10)
# Create a canvas for the logout button to add rounded corners effect
logout_canvas = tk.Canvas(
logout_frame,
bg='#1e1e1e',
highlightthickness=0,
height=45
)
logout_canvas.pack(fill='x')
# Draw rectangle background
logout_bg = logout_canvas.create_rectangle(
0, 0, 280, 45,
fill='#252525',
outline='',
width=0
)
# Add icon and text
logout_icon = logout_canvas.create_text(
25, 23,
text="→", # Right arrow icon
font=("Helvetica", 14),
fill='#e74c3c',
anchor='w'
)
logout_text = logout_canvas.create_text(
55, 23,
text="Logout",
font=("Helvetica", 12, "bold"),
fill='#ffffff',
anchor='w'
)
# Add hover effects
def on_enter(e):
"""Mouse enter effect for logout button"""
logout_canvas.itemconfig(logout_bg, fill='#2c2c2c')
logout_canvas.itemconfig(logout_text, fill='#e74c3c')
def on_leave(e):
"""Mouse leave effect for logout button"""
logout_canvas.itemconfig(logout_bg, fill='#252525')
logout_canvas.itemconfig(logout_text, fill='#ffffff')
# Bind events
logout_canvas.bind('<Enter>', on_enter)
logout_canvas.bind('<Leave>', on_leave)
logout_canvas.bind('<Button-1>', lambda e: print("Logout clicked"))
logout_canvas.configure(cursor="hand2")
def menu_item_hover_in(self, frame):
"""Handle mouse enter event on menu items
Args:
frame: The menu item frame being hovered
"""
# Only change appearance if this isn't the active menu item
if not frame.active:
frame.canvas.itemconfig(frame.bg_rect, fill=frame.hover_bg)
frame.canvas.itemconfig(frame.accent_rect, state='normal')
def menu_item_hover_out(self, frame):
"""Handle mouse leave event on menu items
Args:
frame: The menu item frame being left
"""
# Only change appearance if this isn't the active menu item
if not frame.active:
frame.canvas.itemconfig(frame.bg_rect, fill=frame.original_bg)
frame.canvas.itemconfig(frame.accent_rect, state='hidden')

def menu_item_click(self, frame):
"""Handle click event on menu items
Args:
frame: The menu item frame being clicked
"""
# Deactivate all menu items first
for btn in self.menu_buttons:
btn.active = False
btn.canvas.itemconfig(btn.bg_rect, fill=btn.original_bg)
btn.canvas.itemconfig(btn.accent_rect, state='hidden')
# Activate the clicked item
frame.active = True
frame.canvas.itemconfig(frame.bg_rect, fill=frame.active_bg)
frame.canvas.itemconfig(frame.accent_rect, state='normal')
# Update the active menu
self.active_menu = frame.text
print(f"Clicked on {frame.text}")




def create_content(self):
"""Create the main content area with welcome panel and info cards"""
# Create welcome panel at the top
self.welcome_frame = tk.Frame(self.content_frame, bg='#181818', height=200)
self.welcome_frame.pack(fill='x', pady=(0, 20))
self.welcome_frame.pack_propagate(False)
# Add decorative accent line
accent_line = tk.Frame(self.welcome_frame, bg='#4a9eff', width=80, height=3)
accent_line.place(x=40, y=40)
# Welcome text
tk.Label(
self.welcome_frame,
text="Welcome Back!",
font=("Helvetica", 28, "bold"),
bg='#181818',
fg='#ffffff'
).place(x=40, y=55)
tk.Label(
self.welcome_frame,
text="Explore your dashboard and manage your content",
font=("Helvetica", 12),
bg='#181818',
fg='#888888'
).place(x=40, y=100)
# Create a status indicator with green dot
status_frame = tk.Frame(self.welcome_frame, bg='#181818')
status_frame.place(x=40, y=140)
status_dot = tk.Canvas(status_frame, width=12, height=12,
bg='#181818', highlightthickness=0)
status_dot.pack(side='left')
status_dot.create_oval(0, 0, 10, 10, fill='#2ecc71', outline='') # Green dot
tk.Label(
status_frame,
text="All systems operational",
font=("Helvetica", 11),
bg='#181818',
fg='#2ecc71'
).pack(side='left', padx=5)
# Create three info cards section
self.card_container = tk.Frame(self.content_frame, bg='#121212')
self.card_container.pack(fill='x')
# Define data for the three cards
cards_data = [
("Statistics", "#2980b9", "128", "Active Users"),
("Performance", "#27ae60", "94%", "System Uptime"),
("Activity", "#8e44ad", "37", "New Events")
]
# Store card widgets for animation
self.content_cards = []
# Create each info card
for title, color, number, subtitle in cards_data:
card = tk.Frame(self.card_container, bg='#181818', width=200, height=150)
card.pack(side='left', padx=10, fill='both', expand=True)
card.pack_propagate(False)
# Add colored top border as accent
top_border = tk.Frame(card, height=3, bg=color)
top_border.pack(fill='x', side='top')
# Add card content - title, number, and subtitle
tk.Label(
card,
text=title,
font=("Helvetica", 14, "bold"),
bg='#181818',
fg='#ffffff'
).pack(anchor='w', padx=15, pady=(20, 5))
tk.Label(
card,
text=number,
font=("Helvetica", 28, "bold"),
bg='#181818',
fg=color
).pack(anchor='w', padx=15, pady=(5, 0))
tk.Label(
card,
text=subtitle,
font=("Helvetica", 12),
bg='#181818',
fg='#888888'
).pack(anchor='w', padx=15, pady=(0, 15))
# Add card to list for animation
self.content_cards.append(card)




def toggle_menu(self, event=None):
"""Toggle the side menu open/closed when hamburger button is clicked"""
# Prevent multiple animations from running at once
if self.animation_running:
return
# Toggle the menu state
if not self.menu_expanded:
self.expand_menu()
else:
self.collapse_menu()
# Change hamburger button to X or back
if self.menu_expanded:
self.button_canvas.itemconfig(self.button_text, text="✕") # X icon
else:
self.button_canvas.itemconfig(self.button_text, text="☰") # Hamburger icon


def expand_menu(self):
"""Start animation to expand the side menu"""
self.menu_expanded = True
self.animation_running = True
self.animate_menu()


def collapse_menu(self):
"""Start animation to collapse the side menu"""
self.menu_expanded = False
self.animation_running = True
self.animate_menu()



def animate_menu(self):
"""Handle the smooth animation of the side menu sliding in/out"""
# Target width is either full width or zero
# depending on if expanding/collapsing
target = self.target_width if self.menu_expanded else 0
def update():
"""Update function called repeatedly during animation"""
current_width = self.menu_container.winfo_width()
# Calculate the step size for smooth easing effect
if self.menu_expanded:
# When expanding, move faster when further from target
distance = target - current_width
step = max(1, int(distance * 0.2)) # At least 1 pixel
new_width = min(current_width + step, target)
else:
# When collapsing, move faster when further from zero
distance = current_width
step = max(1, int(distance * 0.2)) # At least 1 pixel
new_width = max(current_width - step, target)
# Update the menu width
self.menu_container.configure(width=new_width)
# Continue animation if not reached target
if new_width != target:
self.master.after(8, update) # Schedule next update
else:
self.animation_running = False # Animation complete

# Start the animation
update()




def main():
"""Main entry point of the application"""
root = tk.Tk()
app = HamburgerMenu(root)
root.mainloop()

if __name__ == "__main__":
main()



The Final Result: